Age of Ancients is our line of adventures for more mature players (ages 13+).

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Like Rats

Written by Taylor Turner

The city of Vaeljavin, in the country of Kjorgerdem, sits along the Karjaven River in the Lofadi Valley. The city acts as a gateway to the capital, Kongurheim, and is of strategic importance. Currently, the city is a-bustle with the seasonal meeting of the Jarls taking place. Bitterness between the three rival chiefs has grown throughout the years and each one looks for a way to finally destroy the others under the cover of shadow and behind honeyed words to claim Vaeljavin as their own.

The PCs find themselves trapped in the city, while passing through, by a mysterious flood in the valley that threatens to swallow the city whole, throwing everything into chaos. The Jarls take the opportunity the chaos has caused to finally eliminate their foes for good while feelings of rebellion slowly gain a foothold with the people and threaten to overthrow the ruling class.

Can the PCs help restore order among the paranoid and scheming Jarls while uncovering the machinations of a mysterious figure known as The Rat and its followers before the city gets ripped apart or will they too be swept away by the waters of change?

Like Rats is an adventure for 1st level characters, written for the world’s oldest roleplaying game. It is a story of betrayal, feuding nobles, and charlatans. Their choices will determine the very future of the city of Vaeljavin and its inhabitants.

Art by Justin David Russell
www.epicwerkesstudio.com/

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Queen of Crones

Written by Johnda Estep

In Queen of Crones, the heroes visit Frostmoor, a quaint village nestled in a valley of the Vittenner Mountains along the shores of the Icy Branch River. The serene snow-capped vistas, and the silent, starlit skies beckon, but the mountains can be as perilous as they are majestic. They breed a sturdy, rugged, resourceful kind of people, and the region offers few dangers the villagers of Frostmoor are not prepared to meet. Until now.

The year’s harvest fell short, and a strange disease runs rampant among the livestock. The Blue Orchid Coven that once served Frostmoor has been destroyed, and its High Priestess has gone missing. Ice trolls lurk among the boulder strewn shores of the Icy Branch River, orcs brazenly travel the roads during the day, and mutants prowl through village streets in the shadows of nightfall.

Strong, experienced hunstmen were sent to request aid from the Paeonia Monastery, but they did not return. Frostmoor is beset on all sides. The resiliency of its people has been stretched to the breaking point. Finally, a promise of help arrives. The mysterious White Queen sends word to Frostmoor’s elders. She alone can help them. She alone can restore peace and bounty to the village – for a price… their children.

Art by Beatrice Pelagatti
www.artstation.com/beatrice_pelagatti

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Laughter in the Mist

Written by Jeff Turner

The adventurers travel to the village of Fedrayia and discover that something or someone is kidnapping the villagers' children during the middle of the night when the mists roll in from the forest. The PCs are tasked to investigate the cause and safely return the missing children to their parents.

Art by Justin David Russell
www.epicwerkesstudio.com/

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Blood Rage

Written by Johnda Estep

In Blood Rage, the heroes visit the port of Black Spires where tales of a mysterious madman draw them into the mystery of missing pirates. Their investigation takes them on a dangerous voyage at sea to the island of Blodhur. Pirate hideouts, deserted diamond mines, and the dark, dank tunnels of the Buggane lead the heroes to the ruins of a temple where a god of chaos was slain. From the blood spilled in that long forgotten battle, evil has awakened--the Evig Drey.

Consumed by vile passions, this remnant of ancient divinity revels in violence and rage. Its worshippers call it the Blood Lord. The undead serve its will, the wicked Buggane kneel before it, and the most ruthless pirates to sail the seas do its bidding. In secret, it prepares an army to drown the world in blood.

The Evig Drey’s power is fueled by the same confluence of magical energies that awakened it. To defeat the Blood Lord, the heroes must destroy that magic even as they fight their way past its worshippers, and their high priestess, the Lich, Vashdan. If they survive to reach the ruins in the depths of Blodhur, they will finally face the malevolent and bloodthirsty Evig Drey. They must not fail, or the Blood Lord will set sail to Black Spires where the people, unwitting and unprepared, sit directly in the path of a raging storm of chaos and bloodshed.

Art by David Hoffrichter
www.DavidHoffrichter.com

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